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Unsorted Translation (arai)

Page history last edited by drinks 10 years, 9 months ago

Q: Caster's ability as a magus is at the wizard level, but is it possible for Caster (Medea) to become a wizard in the future? Also, are there beings that have a "higher level as magi" than the current wizards?
A: Caster's a magus back in the day that true magic was common so she wouldn't have good affinity with the "Five True Magics of the Modern Era" anyhow, so, she isn't going to be able to pick up True Magic.
Also there are actually quite a few magi with level higher than the current wizards. In the first place, Aozaki Aoko herself is inferior as a magus than the lecturers of the Clock Tower.

Q: In the Saber route, Saber terminated her contract with the World by breaking the Grail by her own will, but in the end, wouldn't a hero of the caliber of King Arthur end up being removed from the cycle of transmigration as a Heroic Spirit after death?

A: King Arthur's goin' to Avalon. 
Among the English, King Arthur's still a person of the present. After all, she's the "future King who will be back"


Q: What is the limit of replication in UBW? The highest level of NP (sword types) is probably Ea, but while it might be impossible for Shirou, could Archer make it? Also, under the meaning of weapons, to what extent can he make modern weapons? Must it be only blade types or can he make guns and mobile weapons?
A: Divine constructs like Ea and Excalibur are non-replicable. There might be some degraded NPs with similar performance in stock though. Also, since sword is becoming his origin, the weapons that he has stored are fundamentally limited to close combat.


Q: Caster summoned Kojirou as an irregular Master, but was there a person who would have summoned Assassin as a regular Master (someone with the sign of the bruise)? Or was that Zouken?
A: Caster found him before he could do the summoning....

Q: About Herakles who was summoned as Berserker, it seems like he can become Saber or Archer. If he had been summoned in a different class, which class would it be that he could demonstrate his true power the most?
A: Surprisingly, it would be Archer. Archer is a ranger so it's a pretty comfortable class to someone like him who overcame many trials with knowledge and resourcefulness.

Q: Archer's greatest defense is "Rho Aias", but if he were the same person as Shirou, shouldn't his greatest protection be "Avalon"? In the Rin route, Archer knew that the holy sword's sheath was inside Shirou, so wouldn't the Heroic Spirit form of the Shirou that "knew" that the sheath was merged with him be Archer?
A: Avalon’s power won't work if Saber's not connected to it. It's a different story during the Grail War, but all it does when Saber isn't around is make Shirou's magic attribute into "sword". Also, after the Grail War is taken apart, the line between him and her will be gone, so it's best to think that his image of "Avalon" also disappeared.


Q: There's three ranks for magic beasts, but what's the most famous of the Divine Beasts, the greatest of those?
Dragons are special beings with the alignments of the three types, but are there any currently existing dragons that can interfere with the real world in the world of Fate?
A: Moby Dick and Typhon? Divine beasts like those are more super weaponish than living beings I suppose. 

Q: About Tsukihime, which has the same background world setting as Fate/stay night, what happened first timeline-wise? And how many years apart are they?
A: The end of Tsukihime is the beginning of Fate/stay night.

Q: How far away are Fate/stay night's Fuyuki and Tsukihime's Misaki from each other?
A: About the distance between Kanto and Kyuushuu.

Q: Who would be stronger if Servants fought the 27 Ancestors? Servant's also have superhuman battle ability, but the 27 Ancestors are also superhuman monsters.... I got the impression that ORT, Primate Murder, Altrouge Brunestud, and so on were obviously stronger than Servants.
A: All I can is they're both powerful.... They're both beings that live in mystery, so the only thing that can be said is that it all depends on the situation the moment it comes done to ""having the means of killing the other guy somehow". Among those, Earth rules won't even apply to ORT in the first place and Primate Murder has the super advantage against primates so they're in a league of their own, I suppose. Speaking of which, for one Primate Murder, seven Guardians would be the appropriate amount.

Q: Berserker's NP, "Nine Lives" has the form of a bow and arrow set it seems, but is there something special about it's form as a NP? Also, does "Nine Lives" as a skill simultaneously release 9 strikes?
A: Nine Lives is more like one style rather than one armament. There's the Nine Lives using a bow, the Nine Lives using a sword, the Nine Lives using a shield, and so on. And what led to the making of that style was the killing of the Hydra, and like that, he simultaneously annihilated 100 heads with a bow.

Q: About a sacrament which performs purification by purification rituals like Kyrie Eleison, am I right in thinking that this was the same existence (has the same principle) as magic?
A: They have the same principle, but that's normally a ritual that doesn't require one's own magic power. To an unworldly being, it's kind of like a sermon that tells it that "you don't have a place here" by shining the providence of the world.

Q: If Caster had a skill (dragon summoning skill) that let her use the Golden Fleece, would she be able to escape the rank of being the weakest Servant? Also, will the spirit in the Golden Fleece ever see the light of day? He's cute so I wanted to see him in color.
A: She'd move up to the middle rank, I think. Oh, but, the Colchis dragon isn't that strong right...

Q: Conceptual Armaments are fixed magic items which execute a determined event. They're soul smashers (outbreakers) that beat the opponent not physically but with the weight of the soul, but would it be possible to kill, not the "supernatural", but only the soul of a normal person?
A: Yes, but the effect would be lowered. Well, more like, if you're up against a normal guy, it's enough to use physical attacks. You can't use physical interference against things without form, manifestation of rules, manifestation of delusions. That's why you have Conceptual Armaments. Because beings living in concepts can only be killed by concepts.


Q: What kind of role does the World give to Heroic Spirits that aren't Guardians (Counter Guardians) ? Also, what do magi call people with high divinity or are closer to the planet?
A: Heroic Spirits that aren't Guardians are simply treated as stories that lend power to the later people. Those that became closer to the planet don't mix well with people so they fall into the categories of Divine Spirits and Elementals.

Q: In the end of the Rin route, was it Shirou that projected Rho Aias in the Shirou vs Gilgamesh fight? Or was it Archer? In Fate/side material, it's said that it was projection magic from Archer, but in the story, there was the depiction of Shirou "pulling the shield from the hill". Does this mean that this switched to Archer's scene?
A: This has been easy to misunderstand, but the part about Archer supporting Shirou was the time before Shirou pulled out Rho Aias, before Shirou came to his realization.
After Shirou's monologue about him being surprised that he was still alive after taking Gil's attack, "If I survived, there must have been a reason why I survived. But that was simply something I didn't have any control over."
That was the "Rho Aias" that Archer made to help Shirou in a way that wouldn't let Gilgamesh know there was someone else waiting to ambush him.

Q: It's thought that Sakura had become "a threat to humanity" in the Sakura route, but was the human Counter Force in action at this time?
A: It hadn't occurred at that stage yet. ....On the other hand, whether or not the Counter Force moved could turn into one of those endless arguments...


Q: Are the three routes of "Fate/stay night" parallel worlds existing at the same time? I was curious since I was how it would look to Zelretch.
A: They're parallel sort of. But if Zelretch was observing, it'd become true, and my feelings on the matter is that I'd rather two routes disappear if one was true.
If all of these became possible at the same time, the other routes would become meaningless.


Q: Just what is Gazamy the Evil Spook thing that's been made out to be the top disaster in the Magic Association?

A: It's the name they call this magus that's locked in the bottom of the London Tower. Not that dangerous a person, but they say that no person has ever had a magic attribute as troublesome to magi as that. We'll eventually learn more of Gazamy probably.


Q: Why is the magic energy killing burial shroud able to stop magic energy?  Is it a Conceptual Armament imparted with the meaning of "stopping magic energy"?

A: It's because it seals a certain event or returns it to normal. An air cleaner might be the way to describe it. Any more explanations on will appear eventually, I believe.


Servant Summoning
First, the Master performs a ritual to interfere with the Greater Grail, then the Greater Grail borrows the information of the main body of the Greater Grail in the Throne of Heroes.

The information (soul of highest purity of the Heroic Spirit) is blown into the container that is the Class, and the created copy of the Heroic Spirit is the Servant.
The Servant is an unstable existence that should not be in the world so its coordinates in the world have to be anchored, using the Master as the host. The Mater also has the role of supplying magic energy to the Servant.
When performing the ritual, the Master can designate the Heroic Spirit to be summoned by preparing a catalyst with ties to the Servant of his desire. When there is no catalyst, a Heroic Spirit with good affinity with the Master is summoned. In the case of catalysts for multiple Heroic Spirits (for example, the gates of Troy, the symbol of the Trojan War), the Heroic Spirit among the candidates that has good affinity with the Master will be chosen.


Catalyst list:
Medusa: Mirror dug up from a temple in Eritrea. An item with ties to an old Earth goddess of Greece.
Medea: Literature, from Colchis, with ties to Medea .
Kojirou: The mountain gate.
Hasan: Since Hasan is the origin of the word Assassin, the class of Assassin itself is Hassan's catalyst.

Chu Chulainn: A jewel on which is engraved an original rune inscribed by Chu Chulainn. It had been crafted into earrings.

(Others are the same)


Difference between Heroic Spirits and Servants


Heroic Spirits were Heroes who have left behind great feats in legends after death and become subjects of belief.

Normally, a Heroic Spirit is summoned by the world as power that protects humans. 

The ones summoned by humans are Servants. However, Heroic Spirits cannot be controlled by humans, and to summon them, the Holy Grail or something with power of that sort must be used.

The Servant system of Fuyuki summons Heroic Spirits with the power of the Greater Grail. Heroic Spirits summoned as Servants are like "emanations", copies created using the information of the main body of the Heroic Servant. 


Birth of Heroic Spirits

It's been explained that Heroic Spirits are beings that heroes whom belief has been gathered upon become after death, but heroes of myths and legends can be born by the gathering of belief even if they didn't exist. Also, there are those who those who make a contract of some sort with the world when they were alive and as compensation become Heroic Spirits after death. In the Fifth War, Hasan Sabaha was a hero that actually existed, and Herakles and Medusa are ones of legends. Also, Emiya and Altria are beings that became (or will become) Heroic Spirits after their contract with the world. Those who have become Heroic Spirits are freed from the constraints of time and are moved to the Throne of Heroes, existing to the outside of the World.


Heroic Spirit summoning


Heroic Spirits are beings cut off from the time axis and can be summoned in any era, regardless of past and future. However, the only one that can summon the main body of the Heroic Spirits is the "world", and alas, humans can't summon the main body and can only summon their emanations, the Servants. Speaking of which, the information (souls) making up the Servants return to the main body at the same time as the death of the Servant, and the main body can know, as records, about the actions of the Servants as if reading a book.



A status showing a clear representation of the mentality of the Servant. It represents a combination of the policy they place importance on and their personality, policies being "lawful, neutral, chaotic" and personalities being "good, neutral, evil". These are different from the fire, wind, and other alignments of magi.
Non-matching personalities won't result in major discord, but differing policies will result in difficulty in a Servant resolving differences of opinion with another Servant.
Lawful Altria and Chaotic Gilgamesh will often have differing opinions despite their personalities both being the same "good".

Factors affecting status
Magic energy of Master
The three factors that affect the status of a Servant are land, recognition, and Master.
With respect to land and recognition, the closer one is to the land (cultural sphere) that was the stage of the legend of the Heroic Spirit and the more that spirit is known, the stronger he is.
The meaning of "strong" here is the Servant becoming closer to the strength, equipment of that of the legend. Through this blessing, the addition of another NP is also possible.
If Chu Chulainn had been summoned in his homeland Ireland, a castle, chariot, protection of sleeplessness, and the like would have been added probably. Also, if the magic energy of the Master is powerful, the Servant will become closer to his strength as in the legend.


Third Grail War
Held on the eve of WWII. There were battles over the Lesser Grail with the Imperial Army and the Nazis as well, and the fighting unfolded in the Imperial Capital, but the Lesser Grail was destroyed and the ritual failed. The evocation site of the Grail was at Fuyuki Church. Angra Mainyu was taken in and the Greater Grail was contaminated.

(Oh yeah, interesting tidbit.
Makiri is actually Zouken's given name while Zolgen is the original family name)


The taking apart of the Holy Grail War.
Ten years after the Fifth War. Lord Emelloi the Second (real name, Waver Velvet. One of the Masters of the Fourth War) arrived in Fuyuki and together with the head of the Tohsaka line, set out to completely take apart the Great Grail. The Association was planning on bring back the Greater Grail, so the two sides were completely opposed. After the end of the great turmoil of the same magnitude as the Grail War, the Greater Grail was completely dismantled. The Grail Wars of Fuyuki came to a complete conclusion here.


Anti-World Noble Phantasm
The type that Gilgamesh's Enuma Elish belongs to. The actual output of Enuma Elish itself is about the same level or a little higher than Altria's Excalibur, but it's effect which is unquestionably that of the legend of "ripping the world" puts this sword in a special category. Oh, and the rank is EX.

Barrier Noble Phantasms
Of the Noble Phantasms used to create barriers, those that aren't used for attack. Saber's Avalon, which was stored inside Shirou, is a typical example. Even if it's a Noble Phantasm that creates a barrier, those used for attacks, like Rider's Blood Fort Andromeda, will be classified in the Anti-Army category.


Reality Marble
A Reality Marble is magic that actualizes the internal landscape of oneself. If it's activated, the surrounding space is changed to a completely different landscape.
The actualization of the internal landscape will be explained by the magical theory, "World Egg" shown in the figures to the bottom left.
That is, the Reality Marble is the result of switching the Self and the World while keeping the boundary the same. At this time, the size of the Self and the World is switched, and the World is enclosed in a little container. This little World is the World egg and the name of the theory.





Magic circuit

Magic circuits are the pseudo nerves that a magus has inside himself. These are paths that generate magic energy and access the magic foundation engraved in the world. Magi make magic energy with the magic circuits and use the magic energy to run the magic foundation and thus put magery into effect. To do either of these, the magic circuits are necessary.


As suggested by the description pseudo nerves, these are split into cores and lines joining these together and are spread throughout the body.


The number of magic circuits are fixed at birth and the number won't increase by other than external factors.


Magic crest

The product of stamping the anchored mystery that a magus had spent his entire life building up. Can be said to be mystical inheritance that defines the magus line as a magus line. While the inheritor is young, it is necessary to implant this little at a time while at the same time having the body adjust to the magic crest by medicine and rituals. The magic association also has technology for extracting just the magic crest from the body and storing it.


Determines the orientation of the magic that the magus is skilled in

One of the factors determining the effect of one's magic. There are multiple genres like reinforcement and projection.

Magic foundation
System engraved in the world in advance, which renders magic usable. Takes the form of academia and religion.

The orientation at the time that an event occurred.
The origin is what defines the existence as an existence. In magery, it also is used under the meaning of alignment.

Magic formula
Something included in a magic foundation and in which the function of magic is recorded.
The magus sends a command to the magic formula, puts magic power into it, and thereby activates the function of magic incorporated into the formula in advance. There's

Magus alignment
What determines what kind of attributes a magus' magic is going to be likely to have, or what kind of magic the magus is going to have good chemistry with, is going to be the element aligned with the magus.
In addition to the five great elements of earth, water, fire, wind, and sky, there's the imaginary elements of Hollow and Nothing, for a number of seven.
Some of the five elements will differ according to the school of magic. A famous one is a style in which the five great elements are formed from wood, fire, soil, metal,and water.

Basically, one magus has one alignment, but sometimes there are magi with two alignments (like fire and earth, wind and water) and there are also those called "Average Ones" who have all the five great elements.

Matou Sakura normally would have been a holder of the imaginary element of Emptiness. However, through her magic training, hers had been changed to the water alignment of the Matou line, so she couldn't exhibit her true talent.

The absoluteness called Origin
If alignment determines the root of one's magic, then even deeper than that, is the origin which determined the root of one's existence. The origin is not only for magi, but is the orientation that all things are born with and it's existence itself is thought absolutely necessary.

Those magi with an origin that is strongly expressed outwardly are sometimes removed from the normal alignments and there are times that the origin itself becomes the alignment. Most of those magi exhibit their talents as extreme specialists.
Because of that, it's said that they can reach higher grounds than normal magi.

Emiya Shirou's origin is "sword" and his alignment as a magus is also "sword". Because he doesn't have one of the five great elements as an alignment, he's not good at magic using the five great elements. In exchange, he can manifest Reality Marble "Unlimited Blade Works."

Normal alignments
Five great elements
Earth: One of the two alignments of Kiritsugu. Kiritsugu exhibited his attribute of combining and used magic which combined the wounds of an enemy in a different form than normal, and made them unhealable.
Water: The alignment that the Matou magi have had for generations. Matou exhibit the attribute of absorption and have passed it on. Sakura's alignment changed from Emptiness to water.
Fire: The alignment of Tokiomi and also one of the two alignments of Kiritsugu. It is the symbol of life and death and has good chemistry with destructive magic.
Wind: One of the two alignments of Kayneth Elmelloi Archibold. There are few magi with wind as an alignment.
Sky: An element which makes up celestial bodies that is newly added as a fifth element to the four great elements of earth, water, fire, and wind. This is, in other words, Ether.

Imaginary Elements

Hollow: The alignment that Sakura was born with. Defined, in magery, as that "which is possible but is not in the physical plane". Also called imaginary numbers.
Nothing: Like Hollow, the alignment of an imaginary element. In magery, defined as that "which is not possible, but materializes". Has a different meaning that the "nothing" of physics and math.

(Maybe there has to be a better word for Hollow and Nothing based on these, but oh well)

Noble Colors
Of the alignments, wind is called "noble" and fire is "normal". By the way, the term "Noble Colors" is used to refer to special and innate things where he workings of the magic circuit are close to the movements of a celestial body (normally they're closer to the movements of the crust), and is innate and special.
Noble Colors are often used to refer to mystic eyes, and Rider's petrifying mystic eyes are also a noble color.



How to use magic

Activating magic means running a magic formula. For example, to light a fire, you're going to have to contact the magic foundation already engraved in the world and activate the magic formula inside which causes the phenomenon of "lighting a fire."

To run a magic formula, you have to generate magic power. As mentioned earlier, magic energy is generated by converting life force with magic circuits. Magic is classified into two major groups depending on whether life force of the magus from within (Lesser Source = Od) is converted into magic power, or the life force of nature (Great Source = Mana) coming from the outer world is taken in and converted into magic power.

The generated magic power travels through the circuit and is sent to the magic power foundation and immediately starts up the magic formula. In a narrow sense, the phenomenon that the magic formula starts is called "magic".

Note that regardless of whether the source if the Greater Source or Lesser Source, there's no difference to the magic formula to be activated. Whether you run the power generator with your own power or set up a windmill for the generator, the fact doesn't change that the "power" generated (though there will be difference in amount) is the same.

Magic by the Greater Source

The Greater Source is the life force filling the outer world, expressed as the life force of the planet, the life force of the air.

The nature of it is the same as the Lesser Source but the amount is many digits off of that than the Lesser Source. However, the amount of the Greater Source that a magus can convert at one time is limited by the magic circuits, so no matter how much is around you, you can't use it without limit.

Also, there is a limit to the amount of magic power one can hold so one can't change the Greater Source to magic power ahead of time and build up the stock inside oneself in great amounts.

Magic by the power of the Lesser Source
The Lesser Source is the life force of the magus himself. It is something that exists in the inner world so there isn't the trouble involved in absorbing it like with the Outer Source and is accordingly easy to handle. Many magi use this Lesser Source to generate magic power.

As with the name of life force, use too much of it and there will be negative effects on the body. Thus, magi typically generate magic power a little at a time and built it up inside the body. The accumulated mount differs from person and the greater the magus the more there is.

The characteristics of magic energy.
Magic energy is held only inside the body fundamentally and if released in the outer world, it will return to life force and be scattered into the Greater Source. This has also been expressed as "evaporation".
Magic power is prone to merge with the fluids (such as blood or semen) of the magus, and these fluids are good at holding in magic energy for some time even after leaving the body. Because of this, by drinking a magus' blood, one can replenish one's magic power.
Magus with monetary problems have also been said to sell their body fluids, in which magic energy has been merged, to the Association.




The incantation is the action for performing magic and is necessary when starting up a magic formula. There are two types of incantations, steps and bars, and bars take more time than steps, which finish instantly. The more difficult the magic formula, the more bars are needed, also, it is possible to raise the effect of the magic the longer the incantation is made.

There are rules to be kept in the incantation and if those are kept, adding personal arrangement to the finer points is effective. This is particularly evident in spells and it’s normal for there to be different arrangement according to ease of usage per school and magus. Also, with respect to large scale magic, a ritual or contract is necessary to start up the formula, but these include countless steps and bars so these aren't treated as incantations. Note that the high speed divine words of Casters can activate large scale magic with one bar, and on top of that, that one bar can activate spells faster than or the equivalent of one step.

One bar (approximately one second)
Incantations using spells and utterances. No matter how fast one says it, at least one second will be used up. Put two of these together and you have two bars, three and you have three bars, and the incantation becomes larger and larger. Of course, for each extra bar, the time is extended by 1 second.

One step (less than one second)
Incantations performed by one action such as finger pointing, teeth gnashing, etc.
These are the shortest types of incantations and they can activate magic in an instant.
These include Gandr shooting which activates by finger pointing and mystic eyes which activate by looking. Also called Single Action.

Ten count (instant contract) (ten seconds)
A magic startup method which establishes a contract that would have actually taken many hours in about ten seconds. As an incantation, there would be ten or more bars. Thus, while it may be called instant, ten seconds will actually be necessary.

Land and Magic
To use magic, what is necessary is a sequence in which a magus, once establishing contact with a magic foundation engraved in the world, sends a command to the magic foundation and executes a premade function. At this time, the fuel used for executing the function is magic energy, and the magus will have to send the command at the same time as the magic energy.

Magic foundations are magic theories that magus schools have engraved in the world, and magic is started up in accordance with those rules and systems. For example, the magic theory with the largest foundation is the “Teaching of the Lord” of the Church. Magic foundations engraved in the form of academia and religions fuse intimately with the veins of the land, and the magus using that magic foundation can perform magic anywhere in the world. However, if the magus leaves the land where his magic foundation was engraved in, he loses the backup of his land, and the force is certain to deteriorate.

Note that the case is different with magic foundations that are not academia or religions but rather are passed down through personal orally transmitted teachings, the limited inheritance in clans, etc. As long as the rules of those foundations are met, it is possible to exhibit the same basic effect no matter where one is in the world.


Matou Zouken
The Makiri line moved from their homeland to Fuyuki and fell. For a magus to leave their land carries the meaning of departing from their own magic foundation and is extremely risky.


Attributes of magic
The fundamentals of magic lies in “elemental magic.” Magic where one controls, for example, fire if his alignment is fire, or controls water if his alignment is water, is included in elemental magic.

“Attributes” add meaning to elemental magic and expands its versatility. The easiest way of understanding this is the attribute of “Reinforcement.” When the attribute of reinforcement is given to the elemental magic of fire, fire will burn more strongly, whereas if the attribute of reinforcement is given to the elemental magic of water, then water will flow with greater momentum and in greater amount. This is the simplest example, but in the more advanced levels, the attribute becomes more obvious than the alignment, which becomes more difficult to make out, if looking at this from the perspective of an outsider.

A good example is the “shift of visual perception” that Ilya used on Shirou, and while we can tell that it is magic with the attribute of “shift,” it is not clear as to what the original alignment was. However, no matter how difficult it may be to understand, magic definitely has a founding alignment.

Examples of attributes

Here, I’ll go over examples of attributes of magic such as reinforcement, projection, and conversion. Types of magic in which attributes are used have high versatility and have a wide range of applications, so what I will be introducing here are not representative of magic in which attributes are used; these are simply a few examples. Among these, there are also types of magic which have a high degree of freedom compared to even magic of the same attribute and have no set form of execution, just like reinforcement.

Generally, a magus line has an attribute they are specialized in. This is dependent on what kind of research they had been doing for generations and what kind of mysteries they left in their crests, and such, these attributes cannot be changed in a short time.

However, just as Tohsaka Rin can use the attribute of “reinforcement” in addition to the “conversion” that the Tohsaka family is strong at, a first rate magus is going to have multiple attributes. Also, unlike attributes, an “alignment” can only be used for magic that has same type of alignment as the magus. For a magus to use magic of a different alignment, the alignment will have to be changed, just like in the case of Matou Sakura.

The addition of meaning through attributes will change the usage of elemental magic. The reinforcement ability of Shirou, who has no elemental alignment, will fall in a special category.

An Average One can use five types of magic with one attribute. Rin, who is an Average One and is strong at conversion, which has a wide range of applications, is extremely versatile.



First True Magic
One of the oldest True Magics but the details about it are unknown. What it involves appears to be common knowledge to some magi of privileged rank. The user of the First has already passed away, but it is said that the person that would be his heir [the descendant or disciple kind] is still alive, barely.

Fourth True Magic
Like the First True Magic, the details about it are unknown. What it involves hasn't been heard of either. But, the currently existing wizards, when pointing out to the Fourth True Magic, they'll all say "it is there for sure", and will agree that it exists. Also, they don't know the name of the user either.

"True Magic", that which makes the impossible possible.


True Magic. This is a different mystery than magery. Magi call the events that are unachievable by magery and science in that age True Magic. If that event could be achieved by time and resources, then no matter the difficulty, that event will not be seen as True Magic.

When the civilization of mankind was still young, all magery had been True Magic. But along with the advancement of science, the number of things that "could be done" by people had increased, and in exchange, True Magic diminished. The number of remaining "True Magics" in the modern era are extremely few, only 5. In Fate/stay night, the achievement of one of these, the "Third True Magic", occupied the portion of the Grail War that could also be said to be its base.

All magi strive to arrive at "True Magic". Even if they can't reach it, the next generation will. Even the next generation can't reach it, then the one after....and like that, thus was weaved the history of trial and error of magery



The Five Wizards
There are five True Magics left in the current age.  Those who use them are called "Wizards". The user of the First Magic, the oldest True Magic, is said to be dead, so the ones that are "still alive" are four. Let's say that "what had been possible only by True Magic" then becomes achievable by developments in magery or scientific technology. True Magic will be lowered to a mere "craft". Many True Magics were lost from the world like that. Then, can the power of "True Magic" only fade out hereon? No. The arrival of magi at existing or as of yet uncharted new Magic can allow new True Magic to be born and the numbers to be increased.  Needless to say, this is far more difficult than a camel passing through the eye of a needle and finding one speck of a jewel in a desert.  However, it's not impossible. The existence of the Wizards is proof of that. Thus, magi strive for the heights of True Magic. Believing they will one day reach the stars in the skies with their own hands, they continue dedicating themselves to their studies daily.

Death of True Magic, Death of a Wizard
A wizard, just like a magus, has a long life. If one uses life-prolonging magic, it wouldn't be impossible to live a few hundred, a few thousand years either. But, the "end" will come for sure. Then, would the death of a wizard mean the death of the True Magic he uses? No, it would not. True Magic will be passed on to the inheritor of the next generation and will not disappear. If True Magic were to die, it would only be when it could be realized by normal means.



“Clock Tower”, the Highest Institute of Magic
The Clock Tower, the core of the Association and in fact what could also be said to be the Association itself, is based in the British museum of London. Magi from all over the world gather and devote themselves day and night to the study of magic, while at the same time, are busily tripping over and being tripped over by other factions and competing for power and budget. The organization is anything but harmonious and has a complicated bizarre structure, but the magical research there is without doubt the leading edge.

Below the building, there is the magi’s research area which includes studies and archives. It is only a venerable museum to normal people of course, but at the deepest part, there is a special area (prison?) called the “Bottom of the Bridge” where the Association confines many sealing designated magi deemed to be “dangerous because their talents were too outstanding.” Also, apparently the Gazamy the “Evil Spook”, treated as the number one disaster in the Association, is locked up at the bottom of the London tower.

The person of highest position in the Clock Tower, the “Director” has been the same person for the 2000 years since the founding of the organization, and because of this is thought to be something more than human.

The organization handling patents relating to magic is also the Clock Tower, and the current finances of the Tohsaka family is being by covered by the patent royalties that are being transferred to their account.

Ranks of Magi
A magus is given a “rank” that matches his ability. The highest is said to be Crown (Grand), but details on it are unknown. Note that Lord El-melloi II, lecturer at the Clock Tower who has produced many Grands among his pupils, is stuck in the mediocre “fourth rank” for some reason.

Color ranks
Separate from the normal ranks, color-based titles are given to those that have become special.
The highest are red, blue, and yellow based on the three primary colors. After that, there are the combined colors of orange, purple, green, black, and so on. The further down you go, the less your rank is. Note that there is no rule about only one person for each color. The Association will, without any stinginess, award a color to you if you’re a magus of great stature or one with an unusual talent.

Sealing Designation Enforcers
If you receive a “sealing designation”, you will be confined and even your magic research will be gone, not to mention your freedom. Thus, the person given that designation will of course desperately resist that and won’t stop fighting. To forcefully retrieve magi who were qualified enough to be given a sealing designation, the Association dispatches “Enforcers.” There are around 30 of them total, and Bazett is one of them.

Lords, consuming their time in power struggles
In the Magic Association, no rather, the Clock Tower, there are a number of families that hold sway. They are called Lords and are the objects of fear. There are three major families of Lords and about 20 families of relatives. These families are well-known even in normal society. The history of one family is at shortest 500 years and the longest is over 2000 years. They have been plotting and plotting since a staggeringly long past.


The Sea of Estray, together with the Atlas Institute, is an organization called the original form of the Magic Association.
Among the founders of the Magic Association, there had been many heretical magi who were exiled from the Sea of Estray and the Atlas Institute and had no place left to go.
The base of the Sea of Estray is in Northern Europe. This base, with the nickname of the Moving Stone Coffin, is itself a moving mountain range. Normally it is wandering at sea as its name suggests, but sometimes it comes up on dry land.
It seems they research mainly body alteration, but the specifics are unknown.
(The rest of this is stuff about Nrvnqsr which is nothing new)


What is an alchemist?
One who studies the flow of matter. That is what an alchemist is. The alchemists of the Clock Tower created products like the homunculi of the Einzbern by merging with western magery.
However, the ultimate goal of the alchemists of the Atlas Institute is set even closer to the original ideology, as the "transformation of events". The often spoke-up "transformation of base metal to gold" in alchemy is, to the members of the Atlas Institute, mere "transformation of matter" and is nothing more than a primitive art far removed from their ideals. Their alchemy is an advancement of the metallurgy of ancient Egypt, the root of the discipline, and has not been influenced by western magery like the alchemy that the Clock Tower magi handle.


Stuff under magic attributes with respect to Einzbern
Flow/transfer of power
Magic attribute that Einzbern magi are skilled in. They are specialized at the transmutation and creation of materials, that is, alchemy, using this attribute, and are highly skilled in the production of homunculi. Ilya often uses magic, using the attribute of transferring, to move the consciousness of others to something else.

Great magic families
Family name or Representative/attribute/explanation
Tohsaka/Conversion/nothing new
Makiri/Absorption/nothing new
Einzbern/Flow and transfer of power/nothing new
Edelfelt/Conversion/Family from Finland. Like Tohsaka, prefer jewels magic, which uses the attribute of conversion
Barthomeloi/Almighty/Old line even in the Magic Association. One of the families of the rulers, the Lords. Embodiments of perfectionism and aristrocracy
Milyonecalion/Prosperity/One of the top magi in the magic world, known also by the name "Giver of All Sealing Designations" (or other way around?). Details are unknown.
Jewel Killer/Halting/One of the remarkable magi in history, affiliated with the Sea of Estray, the mysterious prototype of the Magic Association
Hermes Silis Atlasia/Future/Magus from one of the divisions of the Magic Association, the Atlas Institute, the association for the magi and alchemists of Egypt



Angra Mainyu stuff

Angra Mainyu was one young man who has forced to bear all the sins of the world to prove the goodness of the people of the world in the small but complete world of a village.
He, who had been wished to be the "Symbol of Evil" by people, was summoned as a Servant and defeated, but when he was taken into the Grail, a black miracle had happened.
The power of the Grail as a wish granterer received the wishes that humanity had placed on Angra Mainyu and was trying to give him, an existence that was only a soul, a physical form with power befitting that of the "Symbol of Evil".
Angra Mainyu was being born, with the Greater Grail as a uterus, as an embodiment of the Third Magic.

Successful cases of True Magic

Birth of Angra Mainyu

The evil desires people wished upon Angra Mainyu connected to the Greater Grail and the cursed concept of "All the Evils in the World" had begun to become incarnated. This could be said to be a successful case of the Third Magic (materialization of the soul).



Assembly of the Eighth Sacrament
The remains and blood of saints, the nails that crucified Christ, the 30 silver coins of Judas, and other items with the holy attribute are call holy relics, and the special agency for collecting and managing these holy relics scattered across the globe is called the "Assembly of the Eighth Sacrament".
"Sacraments" refers to the seven graces that God bestows in the Catholic faith: Baptism, Holy Eucharist, Matrimony, Holy Orders, Confirmation, Penance, Anointing. The "Eighth Sacrament" refers to the "Grace that doesn't Exist" in the rightful faith. Put into other words, this can also be said to be "power separated from the faith". In other words, the Assembly of the Eighth Sacrament is a group of special clerics who do not fear being involved in heretical power such as magery, and are trained for retrieving the hidden relics.

Magic formal wear
Magic formal wear are tools that magi use to support their execution of magics and are also called "Mystic Codes" or "Formal Wear". There are many different types of functions and shapes to Mystic Codes, but these are generally broken up into two types. The first are those that supplement the magic energy of a magus when he uses magic. The second are those where the Mystic Code itself has a predetermined set effect and a function that activates that effect when used.
Similar to Mystic Codes, there are also "Conceptual Armaments". These are weapons where meaning is imparted to items via accumulated history, lore, rituals and the sort, and made so as to affect souls and spiritual bodies.

Of the items in the story, "Heaven's Dress" and "Jewel Sword Zelretch" are Mystic Codes, while the "Black Keys" are "Conceptual Armaments.

(There's info on the supplement type but it's the same info we already know)


Limited function
In contrast to the augmentation function that supplementary Codes have, the ability where the Code itself has the function of creating some sort of phenomenon is called a limited function. No complicated procedure is needed when using the limited function; filling the Mystic Code with magic energy is sufficient.
Mystic Codes with limited functions can't be used for any magic like in the case of supplementary Mystic Codes, but as the user not only gains a magic effect that he couldn't use himself, but can easily use it, the utility of the Code is higher than magic which requires complicated steps.

While their power is on too different a scale and they are rooted in legend and are part of the Heroic Spirit set and treated differently, the majority of Noble Phantasms of Heroic Spirits are Mystic Codes with these limited functions.



Unlimited Blade Works
Emiya's Reality Marble.
The power that makes Emiya, who has no Noble Phantasm, a Heroic Spirit.
The inside of the Reality Marble is an ironworks-like world with ranks of weapons, flame, and enormous gears, and the countless swords are stored there sticking out from the ground.

Not only that, the majority of the armaments stored there are Gradation-Air-made replicas of the Noble Phantasms of Heroic Spirits, deadly powers hidden within.

Most are sword types, but inside, the Noble Phantasm Rho Aias, said to be the greatest protection against projectiles, has also been replicated and stored. Note that, the powers of the replicated NP drop one rank that of the original.

He can not only take out and use the stored armaments freely, but he can also modify the stored weapons to his own tastes, like in the case of Caladbolg II. He also is skilled at the tactic of "Broken Phantasm" which takes advantage of his being able to reproject weapons, launches the NPs as substitutes for disposable arrows and detonates the magic power of the NP.


God Hand
A NP expressing the divine blessing and curse that is the immortality granted to Hercules. It is an NP that does not take the form of a weapon or armor, and if it had to be described like that in some way, then it can be said that his body itself is the NP.
God Hand changes his flesh into tough armor and cancels all attacks of rank B or below, be it by physical means or by magic. Further, it also has the effect of automatically resurrecting his body in the even that he died. Not only that, he has a resurrection stock of 11 times, so Hercules will not be vanquished as long as he is not killed 12 times. Also, because of Ilya's enormous magical energy, it is also possible for his depleted life stock to refill over time.

Resurrection and cancellation of attacks.
God Hand, which as these two effects, also has a third effect of preventing attacks received one from affecting him again. No matter the strength of the Noble Phantasm that defeated him, after his resurrection, that NP will be rendered cancelled.


Blackening of Servants
The black mud in the Holy Grail contaminates the souls of those who touch it. It goes without saying for mere humans, and supernatural beings like Servants are no exception to this either. The contaminated person's personality reverses toward the orientation of evil. This is madness caused by touching Angra Mainyu. This is called "blackening". There are those who can use the black mud as part of their own power thanks to the properties of its contamination and those whose powerful egos have stayed back its mental pollution.
An example of the former is Matou Sakura and the latter is Gilgamesh. The blackened Servant is incarnated by the power of the Grail so the more concrete ties to the physical plane turns them into powerful beings.
Their physical interference power increases but at the same time they lose the ability to return to spirit form.
Also, as they no longer bother to restrain their magic energy consumption, their fighting ability jumps significantly. This momentum can be compared to a runaway train.
Because they are in that state, fine control is not possible, but in exchange, their destructive power increases.
They are fearful beings inflicting havoc and death upon the world. These are blackened Servants.

Saber Alternative
Altria after being defeated by Hasan in the HF route and absorbed and incarnated by the black shadow is called Saber Alternative or Black Saber. Dark Saber receives an enormous amount of magic energy from blackened Sakura, and for that very reason, she can shoot Excalibur without limit (whether this means fire it unlimited times or something else, can't be sure). Because of that, she can overwhelm Hercules, who became a Berserker, even in a head-on fight. Losing her limitations and gaining in one way more power than she had when she was alive, she is probably, without dispute, the strongest Servant.

Protection from Arrows B
Ability to deal with projectiles. This is a power Cu Chulainn was born with. It's said that it's possible for him to avoid any long range attack if he has made visual confirmation of his opponent. He can deal with most projectiles even in conditions where the opponent cannot be visually seen. Even if the battle with Hasan Sabbaha, he canceled the throwing swords hurled from the darkness. As long as the attack is a thrown type, he can avoid even Noble Phantasms, but he can't gain the effects of this protection with respect to wide range attack types where the attack range of the weapon explodes on impact, or a direct attack by a weapon that has simply long reach.


Mad Enhancement
Ability to increase the rank of each status in exchange for sanity. For each rank increase in Mad Enhance, the number of types of boosted parameters increase. At rank B and over, all status values increase.


Independent Action

Enables action even if the Master dies or if the contract with the Master is terminated. It is possible to stay in the world for one day at rank C, and 2 days at rank B. At rank A, the Servant can continue existing even without the Master.



Ability to ride things. A Servant with this at rank A can ride even mythical beasts and divine beasts. However, in order to ride dragon types, a different ability than Riding is necessary.


Tool Creation

Ability to create weapons having magic power. As one of the main uses of this, there is the creation of Mystic Codes.  At rank A Tool Creation, it is possible to create a pseudo potion of immortality.


Presence Severance

Ability to cut off one's presence as a Servant. It is possible to hide oneself from enemy Servants. At rank D, it only increases one's suitability in taking covert actions,  but at rank A+, the Servant will hardly ever be found.  


Territory Creation

Ability to create a territory advantageous to oneself as a magus. The workshops of common magi are also included in as territories, but at rank A, it is possible to create a temple class territory exceeding that of a workshop.



Ability of resistance to magery. Generally speaking, it cancels magic of a certain rank and below. At rank B and over, the Servant won't be hurt even by high magery, ritual mantras, and other elaborate magery.

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