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Food's backup June 10th

Page history last edited by food 8 years, 7 months ago

 

CM3 Parts

Use in conjunction with arai's Fuyuki and Complete Material pages.

Record of Heaven's Feel


Witness, “Wizard Marshall” Kischua Zelretch Schweinorg

One of the only five True Magicians in the world. Zelretch served as the witness during the creation of the Greater Grail. He is an old man with many nicknames. He has been referred to as “Wizard Marshall”, “(Zelretch ) Of the Jewel”, “Kaleidoscope”, “Old Man Time” and many other names. The 5 phenomenon that cannot be achieved through sorcery or science are called “True Magic”, and those individuals who can invoke these are called “True Magicians”. Zelretch once fought the existence known as “Crimson Moon”. Although emerging victorious (draw?), he paid a heavy price. As a result of this engagement, he became severely aged, and his powers diminished. And it was also at that time, he was bitten by the Crimson Moon and turned into a vampire. His name was entered into the list of “The 27 Dead Apostle Ancestors”, which documents powerful vampires.
The Magic which Zelretch wields is something called “The Second Magic”, and through this Magic he can freely stroll through many parallel worlds. He is a complicated and weird guy with a personality that “rages at evil and laughs at good”. He is a powerful existence who is surprisingly meddlesome in worldly affairs, and frequently sparks conflicts. A troublesome figure indeed. (Translator's Notes: Worldly affairs and conflicts as in the bickering of the Association, not World Wars or things like that.)
In the Association, becoming “a pupil of Zelretch” is synonymous to being turned into a complete wreck. Tohsaka Nagato is one of the few rare talented ones that returned without a scratch after becoming the pupil of Zelretch.
Not only a True Magician, but also the pinnacle of magi, this is the “Wizard Marshall” Zelretch. His physique is strong and tough. His demeanour can certainly be called “old but not out”.


The Giant Cavern under the Ryudo Temple

There is a giant underground cavern under Mount Enzou. This place is called “the cave dwelled by a Dragon”, or “Dragon’s Cave”. The “Dragon” being referred to here is another name for the leyline at this location. The name of the Ryudo Temple constructed on top of the mountain originated from the "Dragon's Cave". A humongous magical circle was carved onto the surface of mortar-like rocks. This is the Greater Grail, the true heart of the Holy Grail War, also called “Chalice of Heaven”. At the centre of the magical circle rests the “Winter Saint” Justica. Two Hundred years ago, this Einzbern woman sacrificed her body in order to form the nucleus of the Greater Grail. At the conclusion of the Fifth Holy Grail War in the end of HF route, the cavern collapsed with the Greater Grail.
(Translator’s Note: “Dragon’s Cave” is pronounced as “Ryudo”, same as the Temple’s name, thus the "Temple was named after the Dragon's Cave".)


Parameter Rule

A set of rules for representing the rank of a particular status. They range from A~E. EX is in a league of its own, representing powerful to the extent of rendering comparisons meaningless. If we assign numbers to ranks, then E=10, with each subsequent rank increasing by +10. Ranks with “+” such as A+ and B+ can momentarily multiply its associated numerical value. For instance, C+(30) can temporarily boost its power to 60, exceeding Rank A (50). Also, “++” represents multiply by three times.


Factors Affecting Servant Status

Sabre
Master: Emiya Shirou
STR: B
CON: C
AGI: C
MGI: B
LCK: B
Noble Phantasm: C

Class Skills:
Magic Resistance A
Riding B

Because Altria has served under several Masters, she is a good example for demonstrating the effect that the Master’s magical energy has on Servant Status. Because Shirou’s Magical Paths were obstructed, Altria’s ability cannot be called that of the best Servant while having Shirou as her Master.

Sabre
Master: Emiya Kiritsugu
STR: B
CON: A
AGI: A
MGI: A
LCK: D
Noble Phantasm: A++

Class Skills:
Magic Resistance A
Riding A

Altria’s abilities rose when having Kiritsugu as Master. Her LCK status decreased since even Kiritsugu still could not provide sufficient magical energy, as a result the status was affected by the Master's way of life. When having Rin as a Master, Altria was able to unleash her original abilities without being affected by the Master.


Servant Class

A "Servant Class" is a container prepared for materialising a Heroic Spirit that is summoned into the current era as a Servant.
There are seven Servant Classes: Sabre, Lancer, Archer, Rider, Caster, Assassin and Berserker. Since there cannot be repeats of any one class, the seven Servants participating in a Holy Grail War will be of different classes.
Heroic Spirits determine their classes on the basis of their characteristics, and then summoned as the Servant of the corresponding class. For instance, the only class appropriate for Arturia is Sabre, but Hercules, who was said in legends to be proficient with all weapons, can be summoned into all classes but Caster. The affinity between the Master and the Heroic Spirit will determine which class the Heroic Spirit will be summoned into. However, the Einzberns, as one of the "Three Founding Families" and well-informed of the rules of the Servant system, was able to preemptively interfere with the system and summon Hercules as Berserker.
Among all the classes, Sabre, Lancer and Archer are also called the "Three Knights". They are frequently Heroic Spirits from the Age of Gods when sorceries were common. Due to high magic resistance, modern magi are unable to inflict damage to them.
The Assassin class is special, as the only qualifying Heroic Spirits are the Hassan al-Sabbah's.

Sabre
Knight of the Sword. The compatible Heroic Spirit naturally needs to possess legends as a knight of sword, as well as the highest levels of attributes in all but MGI. Class Abilities include Magic Resistance and Riding. Also, compatible Heroic Spirits usually excel in delivering powerful burst attacks.

Lancer
Knight of the Lance. Its high qualifying conditions are second only to Sabre. Attributes are excellent overall, in addition, AGI must be high. Of course, Servants of this class are proficient in hit-and-run tactics that capitalise on range and speed. This class includes many Heroic Spirits who were knights.

Archer
Knight of the Bow. A class that excels in possessing powerful Noble Phantasms. The qualifying condition is not attributes, but the possession of powerful projectile weapons or special abilities related to projectile weapons. Highly effective as scouts. They have not only the Magic Resistance ability of the Knight Classes, but also the class ability of Independent Action.

Rider
Mounted soldier. Heroic Spirits who rode mounts (not limited to living creatures) qualify for this class. Although attributes tend to be lower compared to the Three Knight Classes, this is compensated by the abilities of the mount described in legend. Besides Magic Resistance, class abilities also include high Riding.

Caster
Magus. Qualifying conditions only include mastery of sorceries of the highest calibre. Due to this trait, the qualifying Heroic Spirits tend to have low combat abilities. In addition, since the majority of Servants have Magic Resistance, this class is thought to be the weakest of all.

Assassin
Assassin (duh). The only qualifying Heroic Spirits are the generations of Hassan al-Sabbah's, and one of them would be summoned. All of them do not have glorious legends as heroes, thus possess low attributes. Class ability is Presence Concealment, and the use of this ability during battle is the lifeline of Assassin.

Berserker
Mad Warrior. Heroes who have gone berserker during battle qualify for this class. Normally it is considered ideal if a Servant can wield power at the level of the original Heroic Spirit, but "Mad Enhancement" allows for the attribute enhancement of the Servant beyond the ability of the original at the cost of sanity. A class originally used to enhance weak Heroic Spirits.


Spiritual Body and Material Body

 

“Spiritual Body” is a word that describes an existence with spiritual properties. In other words, a shape is constructed without relying on components with physical properties. On the other hand, “Material Body” means something that is identical in structure as our flesh bodies. A Material Body, just like us, cannot walk through walls, and will hurt and become wounded when beaten with an iron baton. However, a Spirit Body is capable of completely disregarding such physical interference. Attacking a Spiritual Body with a baton or sword (unless they are magical items) will only hit empty space.

When Servants materialise, they acquire Material Bodies in this world. They can also switch to Spiritual Bodies through their will. Spiritual Bodies have the advantages such as low mana consumption, and difficult to be detected by enemies. One of the properties of a Spiritual Body is that it is unaffected by physical interference, but conversely it is difficult for a Spiritual Body to affect a Material Body. As a result, Servants Materialise when engaging in combat.

Although both are Material Bodies, the composition of Servants and Humans are drastically different. Naturally, it is impossible to transplant a portion of a Servant’s Material Body to a human. However, Emiya Shirou was able to successfully transplant Archer’s left arm to replace his own lost left arm. How is this possible? It is because Shirou and Archer – Heroic Spirit Emiya are the same person.

 


How to Defeat A Servant

When a Heroic Spirit emerges into this world, he first acquires a Spiritual Core. The Heroic Spirit then materialises as the body envelopes this Spiritual Core. In order to defeat a Heroic Spirit, one must inflict damage to the Spiritual Core. The Spiritual Core gradually diminishes as a result of massive magical energy expenditure or sustaining bodily damage. Under these adverse conditions, the Heroic Spirit’s expenditure of magical energy will escalate, and should damaged be inflicted through powerful magical energy, curse, or Noble Phantasm, the Spiritual Core will be destroyed, and the Heroic Spirit will no long be able to remain materialised. The heart and head are connected directly to the Spiritual Core, thus they are the weaknesses of Heroic Spirits. Sustaining damage at these locations will significantly weaken the Spiritual Core.

Battle of Servants
The battle between Servants can be called a process of gradually shaving off the magical energy that forms the their bodies. Attacks that consume a great amount of magical energy will inflict a massive amount of damage on the opponent, but it will also weaken yourself in the process. In order to inflict a great amount of damage with minimum expenditure of magical energy, it is necessary to collect intelligence regarding the enemy and assault his weakness.


Altria
Class: Sabre
Master: Emiya Kiritsugu
Alignment: Lawful Good
Sex: Female
Height: 154cm
Weight: 42kg
Armament: Armour, Sword

STR: B
CON: C
AGI: C
MGI: B
LCK: B
Noble Phantasm: C

Legend
Once up on a time, there was a king in England named Arthur Pendragon. He was the legendary king who staunchly defended the land from the invading Saxons for a long period of time.
The name Arthur, written in the fashion of Romans is “Artorius”. Its feminine form is “Altria”, which is the true name of Sabre.
Altria was born between Uther Pendragon and a Queen hailed from the rival kingdom. She grew up under the guidance of the True Magician Merlin (Translator’s Note: Is this for real Nasu?), and became the king after pulling out the Sword of Selection. Later, she led Lacenlot, Gawain, and other famed knights to achieve innumerable deeds. They engaged the King of Saxons at the Battle of Badon Hill and brought peace to the land of Britain. Because the Scabbard of the Holy Sword stopped her from aging, Altria continued to reign as the ideal king. It was ironic that Queen Guinevere and the serving knights grew more distant from Altria precisely because she was too ideal. In the civil war that raged at the end of her reign, she crossed blade with her very own son, Mordred. At that instant, she pledged her service as a Heroic Spirit after death in exchange for striking a pact with the World. The one wish she hoped the Holy Grail could realise was “redo the selection of the king”. In legend, the body of King Arthur was transported to the Fairyland – Avalon, where he is healing his wounds in serenity.

Tactics

Sabre’s ability is maximally unleashed while engaging in an honourable face-to-face single combat. It is a method of battle that is full of chivalric honour, and it is also one that suits Sabre's sense of aesthetics. However, this does not mean she dislikes strategising. Because she is also a capable military commander, she tends to loath fabricated strategies that have no concrete basis. She fine-tunes her strategy meticulously. While on the battlefield, she further adapts her actions in response to the ever-changing dynamics of combat. Naturally, Sabre despises cowardly actions, strategies or not. For this reason, in the Fourth Holy Grail War, her compatibility with the cool-headed, achieving-his-goal-at-all-cost Master Emiya Kiritsugu was the worst.

Class Abilities

Magic Resistance: A
Altria boasts the highest rank of resistance to magic amongst the Servants. She is capable of completely neutralising grand sorceries involving magic arrays and instant contracts. Even modern magi of the highest level cannot wound her directly with sorcery. Altria is able to resist an action force onto her powered by one stroke of the Command Spell. Such is the extraordinary rank of Altria’s Magic Resistance, sufficient to shake the very foundation of the Servant System. If the opponent is someone who attacks with sorcery, Altria will charge without fear and determine the outcome of the battle with a slash.
Also, as her “Pendragon” name shows, Altria is the holder of the Element of the Red Dragon, charged with the task of protecting the kingdom. She carries the very magical power of the Dragon. This humongous magical power is also the source of Altria’s Magic Resistance. Due to the characteristics of Dragon, Altria has much trouble with existences such as Siegfried, who is associated with tales of “Dragon extermination”. If she is targeted by “Dragon-slaying Sorceries”, it is possible that Magic Resistance will not function to its fullest extent.
In the story, Altria retained her Magic Resistance of A while having Emiya Shirou and Rin as Masters, regardless the two’s differences in power and characteristics. On the other hand, while having Matou Sakura as her Master, her Magic Resistance decreased to B as a result of Blackening.

Riding: B
Since “knights” are soldiers who are proficient in mounted warfare, Sabre’s rank in Riding is very high. Chariots can be ridden the same way. Motorcycles and automobiles are treated as “modern mounts”, thus a high rank in Riding is also applicable. It is unclear if Riding is applicable to aircrafts. Sabre’s Riding was elevated to A while having Emiya Kiritsugu as Master. However, Altria can ultimately only control normal mounts. She cannot control Pegasi, Griffons, Dragons, and other Magical Beast, Divine Beast Ranked Phantasmal Species. This is due to her Class not being Rider, as well as the fact that she was a King in the Age of Man, thus did not have the fortune of having “Legends of Riding Phantasmal Species”. (Translator's Note: Note the phrase "Age of Man" here, compared to the "Age of God" we have seen a lot.)
Altria rode a motorcycle in the Fourth Holy Grail War, but did not have the opportunity to demonstrate her Riding ability in the Fifth Holy Grail War. Provided with the appropriate mount, the battles might have developed differently.

Personal Skills

Instinct: A
Instinct is the ability to instantly identify “the best personal course of action” during combat. Because this skill allows for the prediction of trajectory, it is possible to avoid attacks from firearms. At rank A, it is essentially in the realm of predicting the future. Through this ability, it is possible to negate the penalties inflicted by visual and auditory interference to a certain extend.
Being able to discern Cú Chulainn’s ultimate technique certainly reflects her skills, but having exceptional Instinct also helped her immensely.

Prana Burst: A
The ability to reinforce one’s weapon and body through the infusion of magical energy. By reinforcing the ability of the body to a great extend using magical energy, the physically fragile Altria was able to fight head on with monsters such as Berserker. At rank A, even a stick can become a weapon of great power.
Executing large-scale body reinforcement through Prana Burst is only possible with Altria’s immense magical power.
(Translator's Note: This is basically analogous to Strengthening/Reinforcement Sorcery.)

Noble Phantasms

Invisible Air
Rank: C
Type: Anti-Unit
Range: 1~2
Maximum Targets: 1 Object

A barrier that renders the blade hidden by entangling it with layers of wind, and altering the light refraction rate. It is closer to a sorcery than a Noble Phantasm. By using this barrier, Altria can attack without the opponent recognising the sword’s reach and trajectory. Since concealing one’s Noble Phantasm also conceals one’s true identity, Invisible Air was highly effective at the early stages of the Holy Grail War. It also has other advantages such as increasing attack power and accuracy. Entangling the sword with wind and using the wind as the blade enhances the attack power, while having an “invisible weapon” provides an advantage in accuracy. (Translator’s Note: It is probably more “decreasing opponent's evasion” in RPG terms.) Since the advantage of Invisible Air lies in “invisibility”, the accuracy increase will not occur while engaging opponents who possess Eye of the Mind or do not depend on vision.
In the Fourth Holy Grail War, Altria unleashed the condensed air and used it as a long-range weapon that mauls down groups of enemies --- “The Iron Mallet of the Wind King”.

Excalibur
Rank: A++
Type: Anti-Fortress
Range: 1~99
Maximum Targets: 1000 Persons

The greatest and most powerful Noble Phantasm of Altria (Translator’s Note: Not Avalon?). It is the strongest and most majestic holy sword that symbolises King Arthur. The pinnacle of holy swords. Excalibur was not forged by mankind, but crystallised within the Earth, using the wishes of mankind as the basis. It is one of the ultimate God-forged weapons, a Last Phantasm. Originally cared for by the Faeries of the Planet, it was passed into the hands of King Arthur through the Lady of the Lake.
Excalibur converts the mana of the wielder into light, and as the sword is swung, the light is released from the tip of the blade like a laser beam and destroys everything in its path. Of course, the mana consumption is extreme, thus it cannot be fired consecutively. In the Fourth Holy Grail War, the beastly giant sea monster summoned by Caster was completely incinerated by this Noble Phantasm. Excalibur is classified as an ‘Anti-Fortress Noble Phantasm” due to its magnitude and destructive power.

Avalon

Rank: EX
Type: Bound Field
Maximum Targets: 1 Person
The sheath of Excalibur, a Noble Phantasm with its origin in the Fairyland Avalon where King Arthur rests. The wielder will heal from any wound, and the aging process will cease. Unleashing the true name of Avalon will deploy a Bound Field that provides the greatest defence. A Noble Phantasm that annuls the interference of True Magic; its existence is equivalent to True Magic.
In legend, losing this sheath casted an ominous shadow onto the life of King Arthur, eventually cascading to the collapse of the kingdom. In modern times, the Einzberns excavated Avalon at Cornwall and passed it into the hands of Emiya Kiritsugu. Afterward, it was planted into the body of Emiya Shirou to save his life, eventually becoming the link that led to his bond with Altria. In Fate Route, Altria learned that Shirou was her “sheath”, which led the duo to emerge victorious in the Holy Grail War.


Gilgamesh
Class: Archer
Master: Kotomine Kirei
Alignment: Chaotic Good
Sex: Male
Height: 182cm
Weight: 68kg
Armament: Armour

STR: B
CON: C
AGI: C
MGI: B
LCK: A
Noble Phantasm: EX


Legend
The great king depicted in mankind’s oldest epic – “The Epic of Gilgamesh”. He was an actual king who ruled Uruk, the capital city of ancient Mesopotamia during the Sumer Dynasty 5000 years ago.
A despot who possesses high divinity with 2/3 being God and 1/3 being human, and believed he was invincible. However, answering the call of people who were oppressed by Gilgamesh’s tyrannical policies, Enkidu, a man created by the goddess Aruru, was released to fight against Gilgamesh. Gilgamesh and Enkidu met and battled as enemies, but soon they began to recognise each other and rule the nation together. Gilgamesh gradually began to change after finding a friend who he considered to be an equal, and Uruk became unprecedentedly prosperous. Gilgamesh, as the greatest king, eventually acquired all the treasure on the earth.
The goddess Ishtar wooed Gilgamesh, but was rejected bluntly. As a result, Ishtar unleashed the Bull of Heaven in a fit of rage, wrecking havoc on earth. After her failure, Ishtar complained before the Gods and caused the weakening and eventual death of Enkidu, who could not resist the will of the Gods that created him. The death of Enkidu significantly impacted Gilgamesh, and as a result he set out for the underworld in order to acquire the potion of immortality. However, the potion was drunk by a snake, and Gilgamesh died in despair.


Tactics
Gilgamesh battles by shooting the originals of all Noble Phantasms like bullets via Gate of Babylon. The tactic yields excellent destructive power to magic energy efficiency. Since every Noble Phantasm is a bullet, the real magical energy used is merely the activation cost of Gate of Babylon. Because he possesses the originals of all Noble Phantasms, he can assault the weakness of any Servants. As a result, Gilgamesh has the advantage over most of the Servants in combat.
Because he has absolute self-confidence, he is able to calmly show himself before his opponents. However, depending on mood, he is also fine with scoring kills by raining Noble Phantasms behind the enemies’ back. The will of the king cannot be simply gauged by the concept of tactic.


Class Abilities

Magic Resistance: E
Magic resistance gained through the class ability of Archer. However, since Gilgamesh did not have any abilities that can resist magecraft, it remains at the minimum level of E. Its effect is merely light damage mitigation against sorcery rather than full neutralisation. The cause of his low Magic Resistance is probably related to his Master, Kotomine Kirei’s lack of magical energy. In reality, during the Fourth Holy Grail War, Gilgamesh’s Magic Resistance was elevated to C with Tohsaka Tokiomi as his Master.
Although his Magic Resistance is low, Gilgamesh is able to neutralise most sorceries due to having many items that defend against sorcery, such as the golden armour. The defensive powers of these items are quite high, as Rin’s sorcery was completely repelled.
If magi attempt to use large-scale sorceries and act as “mongrels” that impede the king, Gilgamesh will simply unleash a raging wave of Noble Phantasms and completely crush them without giving them the time to cast spells. (Translator’s Note: Gate of Babylon and Sword Spam are now officially categorised as a form of Magic Resistance.)


Independent Action: A+
With an Independent Action rank that sets him completely apart from the rest, Gilgamesh is able to operate without a Master. With a rank of A+ that exceeds even A, the support of a Master is unnecessary even while unleashing a large amount of magical power. It is an ability that bends the rules and allows for the continued materialisation of Servants even after the conclusion of the Holy Grail War. After being summoned as Archer during the Fourth Holy Grail War, Gilgamesh remained materialised for 10 years until the Fifth.
Since the Fourth Holy Grail War, the ability to freely operate without regard for the Master remained unchanged. However, the ability to remain materialised after the Holy Grail War was not gained until he was showered by the content of the Holy Grail. At the end of the Fourth Holy Grail War, Gilgamesh was absorbed for a while after being showered by the black mud spilled from the broken vessel of the Holy Grail. However, Gilgamesh could not even be digested by the mud that was filled with “All the World’s Evil – Angra Mainyu”. On the contrary, he was given a flesh body and regurgitated back into the present world. As a result, Gilgamesh was completely incarnated and continued to survive as an existence with a physical body. Also worth mentioning is that, thanks to the changed shape and personality granted by the potion of youth, the super egotistical Gilgamesh was able to live in the human society for 10 years without much trouble.


Personal Abilities

Golden Rule: A
Being fated a life that is filled with riches. Gilgamesh lives the life of a nabob and has no money troubles. In the legend, he claimed all the world’s treasure as his own. The originals of Noble Phantasms preserved in his treasury were collected during this period. Although this ability seems unrelated to battle, it plays a great role in arming Gilgamesh.
Upon seeing Gilgamesh’s golden figure, Rin half-jealously called him “Gin-Pika” (Gold-glitter).


Charisma: A+
Often praised as the greatest king, Gilgamesh’s ability to command and lead great armies is excellent. Charisma is a rare talent, and a B rank is sufficient to lead a nation, but Gilgamesh has a rank of A+. At this level, it is not a matter of popularity or skill, but closer to something like sorcery or curse. An army led by Gilgamesh will have a tremendous increase in abilities.
An egotistical Gilgamesh radiating with self-confidence will sure boost the morale of his army to an extremely high level.


Divinity: B (A+)
Due to being 2/3 God, Gilgamesh possesses the highest level of divinity among the many Heroic Spirits. His level exceeds even Herakles, who is the son of Zeus and ascended to the Pantheon after death. However, Gilgamesh despises the Gods because they killed his friend Enkidu, unleashed the Bull of Heaven onto the earth, and caused him much trouble. As a result, his Divinity decreased.
He is the half-man-half-God King of Heroes born from the union of King of Uruk, Lugalbanda, and goddess Rimat-Ninsun. (Translator’s Note: Wait what? Half and half?)


Noble Phantasms

The Star of Genesis which Separates the Heaven and Earth – Enuma Elish
Rank: EX
Type: Anti-World
Range: 1~99
Maximum Targets: 1000 Persons

The sword that cuts and divides the World, with output matching or even exceeds Altria’s Excalibur. Its power will further increase given the support of Noble Phantasms within Gate of Babylon. More correctly speaking, “Sword of Rupture – Ea” is the Noble Phantasm, “Enuma Elish” is the state under which Sword of Rupture – Ea unleashes its maximum output. By generating wind pressure strata, the attack crushes the enemies by simulating spatial rends. In addition, the names “Sword of Rupture – Ea” and “Enuma Elish” are all given by Gilgamesh. They are thought to be references to the Great God Ea (Enki) of the Mesopotamian and Babylonian myths, and the Genesis Epic of the Babylonian myth, Enuma Elish.
The most powerful sword that cannot be duplicated by Unlimited Blade Work. Gilgamesh calls it “something that knows the hellish planet before genesis”.
The three cylindrical blades spin in different directions, generating air pressure strata. Its power will not be neutralised even when colliding with Excalibur.


Gate of Babylon
Rank: E~A++
Type: Anti-Personnel
Range: -

A key-like sword that connects to the “Golden Capital”. The spatial connection with the treasury allows for easy access to the items within. The rank changes to E~A++ because Gilgamesh put all the originals of Noble Phantasms into the treasury. In other words, E~A++ reflects the rank of the items in the treasury. If the treasury does not contain a wealth of valuables, then it will not be a useful Noble Phantasm.
The favourite Noble Phantasm within the Gate of Babylon is the chain which has captured the Bull of Heaven – Enkidu. It is an anti-deity Noble Phantasm that increases in strength as the target’s Divinity increases. It was able to completely seal Herakles.




Kojiro Sasaki

Class: Assassin
Master: Medea
Alignment: Neutral Evil
Sex: Male
Height: 176cm
Weight: 63kg
Weapon: Katana

STR: C
CON: E
AGI: A+
MGI: E
LCK: A
Noble Phantasm: ??

Legend
Kojiro Sasaki. A Japanese man without a real identity, and it may not be an overstatement to say that he has never existed. He was described as the rival of Nitoryu sword master Miyamoto Musashi, and a handsome swordsman who skillfully wielded the 3-shaku-long (approximately 1m) nodachi “Bizen Osahune Nagamitsu” which is also called “Monohoshi Zao”. His duel with Miyamoto Musashi at Funajima Island, such lines as “Kojiro has been defeated!”, and the finale of death by having his forehead crushed by an oar are all legendary. Although he was said to be the disciple of Chujoryu kodachi master Toda Seigen, there are numerous conflicting documentations and legends, which still shroud his true identity even now.
The “Kojiro Sasaki” summoned in Fate/Stay Night is not a Heroic Spirit. He is an existence closer to wraiths. He was a nameless martial artist given the name Kojiro Sasaki. What his real identity was, there is no way to know. He seemed to be related to the Ryudo Temple. He uses a long Japanese katana and discovered the ultimate technique “Tsubame Gaeshi”... and these are absolutely all he possesses. His pursuit of sword technique, sophistication, and finding joy in duelling with strong foes are all reminiscent of the legendary Kojiro Sasaki: cool and elegant.
Assassin’s differences with Kojiro are that, his katana is longer (approximately 1.5m), and the engraving on the katana is “Bitchu Aoe” (Blue River of Bitchu).


Tactics
Although a Servant of the Assassin class, he does not employ assassination techniques such as ambush, instead frequently choosing to fight face-to-face. During battle, Assassin counters the opponent’s attack with sword techniques and Eye of the Mind, or simply by dodging. If he detects an opening, he would decapitate the opponent with the 5-shaku katana with certainty. Also, Assassin can deliver slashes even while standing idly, without assuming any stances. His technique is extremely swift, and very difficult to read. Kojiro Sasaki’s ultimate weapon is the technique that has reached the pinnacle of training and approaching True Magic --- Tsubame Gaeshi. It is an attack that delivers 3 slashes simultaneously, enough to overwhelm even Arturia.


Class Abilities
Presence Concealment: D
Since he is not a true Servant Assassin, this is not a class ability. It is his intrinsic ability as a martial artist to “cut off his presence”. This is not a skill to hide, but a technique of the mind for the martial artist to merge with his surroundings. Because this is not a skill trained for assassination, it cannot match the Presence Concealment of Hassan. In reality, a Kojiro Sasaki who cuts off his presence is an opponent that is hard to detect even for a Servant. It is extremely difficult to perceive Kojiro during the first encounter. However, because his activity is restrained to within the range of the Ryudo Temple Gate, those who know the existence of Kojiro can detect him relatively easily. With this said, due to Kojiro’s personality, battles are usually commenced only after the parties have presented and introduced themselves. As a result, this ability is rarely used for its original purpose.


Personal Abilities
Eye of the Mind (False): A
Premonition (“Spidey-sense”) or sixth sense, very different from Emiya’s danger avoidance originated from “predictions augmented by experience”. It may be called a natural talent to sense danger. During the Grail War, in the battle with Arturia, Kojiro crossed blade with an invisible sword numerous times. He was able to use this ability to gauge even the length and width of the sword, and see through the fact that Arturia was unable to use her Noble Phantasm attack due to a lack of mana.

See through the weapon and style of his opponent after crossing blades only a few times, the perception of his eyes is the best among Servants.


Vitrification: B+
An ability commonly called “heart of clear water”. More precisely, it is a mental state acquired after reaching the pinnacle of arduous training. With this ability, Kojiro is able to maintain a cool and collected heart, regardless the situation. For example, even facing his very own death will not cause him to waver. During battle, mental interference such as charm and fear sorceries activated by the opponent is completely neutralised. For a “gate guardian”, this ability is certainly very useful.

Like the many trees that surround the Ryudo Temple, Kojiro watches the gate in silence with a heart of clear water, just like an unwavering guardian.


Knowledge of Respect and Harmony: B
A special ability that prevents the reduction of accuracy regardless how many times the same technique has been used on one foe. In other words, the ability to “render one’s attacks unreadable to the enemy”. Although Kojiro and Arturia crossed blades numerous times, due to this ability, Arturia still could not adapt to Kojiro’s technique despite having Rank A Instinct. Paired with Kojiro’s unique “head-shot” techniques, the effect is vastly increased.

No matter retreating and challenging him how many times, Arturia still cannot see through Kojiro’s techniques. She was always forced back to square one and fought as if it was the first encounter again.


Tsuabame Gaeshi
The ultimate sword technique that assaults the opponent from three directions “simultaneously”. Strictly speaking, this is neither a Noble Phantasm nor a magical phenomenon. The nameless martial artist who materialised as “Kojiro” sought nothing but the pinnacle of swordsmanship during his life. He trained himself in pursuit of swordsmanship, and doing nothing but swing his sword. After a long period of time, his technique finally reached another state. A flash from this world, followed by two absolutely simultaneous, over-lapping flashes that disregard the concept of time and space, producing a slash attack that arrives from three different directions. This is the “Multidimensional Refraction Phenomenon—Kischua Zelretch” that transcends speed, dexterity, feint and many other elements. Although with some limitations, a nameless martial artist who knows naught of sorcery or True Magic is able to tread into the realm of the “Second Magic”.
The range of this skill is approximately 3m. In order to deliver the first strike as a horizontal slash, Kojiro relinquished his high ground advantage over Arturia and moved to an equal level before unleashing this technique. You may discern how special a secret technique “Tsubame Gaeshi” is to Kojiro, who never assumes a stance, by observing how he lifts his sword and then swiftly launches the technique.






EMIYA
Class: Archer
Master: Tohsaka Rin
Alignment: True Neutral
Sex: Male
Height: 187cm
Weight: 78kg
Armament: Outfit

STR: D
CON: C
AGI: C
MGI: B
LCK: E
Noble Phantasm: ??


Life as a Human
This is Emiya Shirou after becoming a Heroic Spirit in the future. He stubbornly trained himself after the Holy Grail War, and pursued the dream of becoming a superhero. However, he soon fell into despair as he realised that his own power was insufficient to save mankind. Before the dying people, Emiya made a pact with the” World” and become a hero that can produce miracles, yet he died a tragic death because of the betrayal of his allies. Although he died of betrayal, he did not hate mankind. However, the “World” ironically gave him the duty as a Heroic Spirit “to slaughter all humans at a particular location when mankind is at the threshold of complete self destruction” --- a “Counter Guardian”.


Tactics
Since Emiya is a Heroic Spirit from the future, he does not have any blessings provided by fame. In addition, he does not have Noble Phantasms, as a result his basic abilities are below other Servants. However, his exceptional use of tactics and battle experience makes his combat style very distinct from other Servants. The Archer class originally focuses on long range combat, but Emiya loves melee combat and wishes to conceal his trump card, thus he focuses on melee tactics with Kansho and Bakuya when engaging other Servants.
The reason an Emiya with no Noble Phantasms is able to match other Servants or even exceed them is the Reality Marble “Unlimited Blade Works”, which includes “all the elements necessary to shape swords”. This Boundary Field can copy weapons that are seen only once, and store them within. In the Fifth Holy Grail War, the weapons stored had exceeded thousands. Emiya can freely take out and utilise the weapons according to the situation, and he can also assault the enemy by firing many Noble Phantasms from the Boundary Field like arrows in the same way as Gilgamesh’s “Gate of Babylon”.
Emiya’s trump card is firing copied Noble Phantasms as arrows – “Broken Phantasm”. On impact, the magical force will explode, generating overwhelming destructive power. By assaulting melee Servants with this type of long range attack, Emiya is able to turn the odds to his favour.


Class Abilities


Magic Resistance: D
Emiya’s Magic Resistance is weak. Its rank is D, in other words, spells more than one bar will annul this resistance. The benefit it provides is equivalent to an anti-magic amulet. This level of resistance can be easily overcome by a relatively strong magus.
Although Emiya was a magus during his life and possesses unusual Projection sorcery, his affinity with “sorcery” is much worse compared to Heroic Spirits of ancient times who saw sorceries and True Magics as commonplace. The level of Magic Resistance is a result of this.
For Emiya who possesses low Magic Resistance, it is easy to picture the kind of effects great sorceries and ritual spells can have on him. Even spells greater than two steps can be lethal to him if hit. Because of this, Emiya is at a disadvantage against Caster, who has powerful sorceries at her disposal. Depending on the situation, Emiya may even have to pay attention to the attack of Masters who are magi.


Independent Action: B
Normally if a Servant loses his Master, he will disappear within hours if he cannot replenish the mana required to remain in this world. The amount of time each Heroic Spirit has before disappearing varies, but Emiya can remain in this world for 2 days due to Rank B Independent Action. However, this is the ideal value achieved by maximally conserving mana and avoiding battle and Noble Phantasm usage.
In UBW route, Emiya’s Master switched from Rin to Medea, and after Medea’s death, he continued to operate independently and battled Emiya Shirou. Through all these events, one is able to recognise Emiya’s ability to survive alone. In addition, even if Emiya’s spiritual core sustained lethal damage, he can still survive for a short period. This ability is the reason why Emiya is able to secretly observe Shirou and gang’s battle as a spiritual body after being defeated by Shirou. In addition, after the battle between Shirou and Gilgamesh had concluded at Ryudo Temple, Emiya appeared in front of Gilgamesh as he attempted to pull Shirou into the darkness. He shot an arrow between the eyes of Gilgamesh and sent him alone into the darkness. The arrow shot at that time was a regular arrow, and from the fact that Emiya gradually began to disappear after this attack, this is probably the limit of Emiya’s materialisation.


Personal Abilities


Clairvoyance: C
The visual ability that is also called “Eagle Eye”. This is a must-have ability of the Archer Class. It is also frequently used during scouting. Simply looking from a high location is sufficient to fully survey the town and search for enemies. In addition, Clairvoyance will affect the accuracy of bows. Also worth mentioning is that, as Emiya readies his bow, he will be able to precisely snipe even enemies moving at high speeds as long as they are within a 4km range.
Archer, who possesses Clairvoyance, is able to execute “ultra long-range sniping” with accuracy transcending the realm of men.


Thaumaturgy: C-
During his life time, the sorceries learned by Emiya are unremarkable. Before becoming a Heroic Spirit, even “reinforcement” was quite difficult. However, the “projection” sorcery he wields is quite special, as it is able to duplicate weapons, including all the components, to near perfection. In addition, during duplication, he can even read the wielder’s skills, which allows him to gain all kinds of Noble Phantasms and combat skills.
During his life time, Emiya used the preliminary step of projection – “structural analysis”, to find the location of an item’s fault and proceed with repair.


Eye of the Mind (True): B
A danger-avoidance ability that utilises the intelligence collected up to the current time as the basis, in order to predict the opponent’s activity and change the current situation. This is not a result of talent, but an overwhelming amount of combat experience. A weapon wielded by none other than a mortal, gained through tenacious training. Using Eye of the Mind, Emiya was able to successfully counter Cú Chulainn’s thrusts that were invisible to the eye.
Even with Rank B Eye of the Mind (True), Emiya was unable to see through Emiya Shirou’s passion-infused strike which put “ideal” on the line. (Translator’s Note: WTF?)


Noble Phantasm (Translator’s Note: It is a Noble Phantasm, yet it is not.)

Unlimited Blade Works
Rank: E~A++
Type: ???
Range: ???
Maximum Targets: ???
The “Innate Bound Field” wielded by Emiya. It is his ability as a Heroic Spirit with no Noble Phantasms. The inside of the reality marble is a world like a steel mill, filled with weapons, flames, and giant gears. The uncountable swords plunge into the ground and were preserved thus. The majority of the weapons persevered in the reality marble are Noble Phantasms of Heroic Spirits copied through projection sorcery, each possessing deadly powers. Although the majority of the weapons are swords, the Noble Phantasm that provides absolute defence against projectiles, “Rho Aias”, is also said to be copied and stored in the reality marble. Also, the ability of the replicated Noble Phantasm suffers one rank down compared to the original.
Not only can Emiya freely access the weapon stored inside Unlimited Blade Works, he can also modify the weapons to his wish like Caladabolg II. In addition, he is able to capitalise on his ability to repeatedly project: use Noble Phantasms as disposable arrows, and then unleash the magical energy stored within – the tactic called “Broken Phantasm”.

Rho Aias
The shield used by the hero of Trojan War, Aias. The Boundary Field Noble Phantasm that provides absolute defence against projectile weapons.

Kansho and Bakuya
The famous swords of Chinese legend. The Yin-Yang, Female-Male paired swords based on the Yin-Yang Doctrine. Emiya’s favourite melee weapons.

Caladbolg II
The legendary sword “Caladbolg” of the Ulster Cycle, projected and modified by Emiya. Not very useful as a sword, but rather used as an arrow for “Broken Phantasm”



Theory of Magic


Magical Beasts (AKA “Monsters” on Fuyuki)
(Translator’s Note: I chose the term “Magical Beasts” because the following entry actually refers to literal Monsters [怪物], which is different from Magical Beasts [魔獣]. I am certain arai would agree. )

An umbrella term that encompasses all beasts that do not fall within the normal ecosystem. In this context, “beast” is a thaumaturgical term, and does not necessarily mean quadrupedal mammals. Magical Beasts cannot be explained by immature research or sudden mutations. They are true deviations from biology. Roughly Magical Beasts can be classified into Monstrous Beasts -> Phantasmal Beasts -> Divine Beasts in ascending order towards higher existence (confirming arai’s theory that Holy Beasts and Divine Beasts are the same).
Most Magical Beasts have existed since the Age of Gods, and are Chimeras formed from mixing different species. They live on currently undeveloped lands that cannot be reached by mankind. Furthermore, Phantasmal Beasts that have existed in the past have almost all migrated to a different world presented as the “Inside of the World”.
Although classified as a Monstrous Beast, the Pegasus that Rider mounted in the story is an existence closer to that of a Phantasmal Beast due to surviving over a very long period of time. Also worth mentioning is that, Phantasmal Beasts that have survived over thousands of years are on the same tier as True Magic, thus rendering mysteries on the level of sorcery completely ineffective against them.


The Pinnacle of Phantasmal Species – Dragons
Dragons, or Magical Beasts similar to Dragons, have members in all classes of Magical Beasts (Monstrous, Phantasmal, and Divine Beasts). Dragons are always thought to be the greatest species within their corresponding classes. Because there are dragons of the Monstrous, Phantasmal, and Divine classes, they have been involved with mankind since before the Age of Gods. They have also left many legends in the field of thaumaturgy. (Translator's Note: Dragons can be really weak or really strong. What Nero had was a true Dragon in Nasu's new broader definition, but of a lower class, of course.)

A Heroic Spirit with a Rank in Monster ∙ Magical Beast
Because Rider’s true identity is Medusa, she possesses a rank of Monster ∙ Magical Beast. As a result, the rank of her Divinity decreased to the lowest value of E-. As compensation, she received the ability of Monsters and Magical Beasts, Monstrous Strength.

Medusa
Rider is more of a Divine Spirit than a Heroic Spirit. Yet, it is better to call her “an anti-hero closer to a monster” instead of a Divine Spirit. Because she possesses a rank as a monster, Rider is very incompatible with Servants who fought off monsters in their tales.


Effects on the Level of True Magic

Although generally speaking “there are five True Magics”, this number does not reflect “effects that rival True Magics”. There are several examples in the story. Many Mystic Codes and creatures that exist in the world are also “shaped through True Magic”. Finally, there are those without definite shapes, but only exist “in motion”.
A representative example of this last category is Assassin Kojiro Sasaki’s secret sword technique “Tsubame Gaeshi”. It is an ultimate technique which consists of the blade absolutely, simultaneously tracing separate paths and severing the target. In thaumaturgy, this is called “Multidimensional Refraction Phenomenon – Kischua Zelretch”, in other words, a limited application of the Second Magic “Operation of Parallel Worlds”.
In addition, reality marbles, the sorcery that overwrites reality with the caster’s internal landscape, is also thought to be a skill that approaches the miracle of True Magic. Although temporary, there are not too many magi who are able to execute this World-altering grand sorcery.


Avalon
The matching “scabbard” of the holy sword Excalibur. The wielder does not age, and injuries will also quickly heal.
After invoking its true name, Avalon dissipates as tiny particles into the air, and shields the wielder from all interference. No damage can be done to the wielder when a state of absolute defence is initiated. Even interference from the parallel world based on the Second Magic will be blocked. An “absolute defence” that can even repel the assault of True Magic, it is a True Magic in itself. No one can harm the tranquil King that stands in the land of Avalon.
When Avalon was unleashed, not even the King of Heroes could harm Sabre.


Caster’s Sorcery (limited to Ryudo Temple)
In the ancient era, sorcery is synonymous to True Magic, thus magi are Magicians. The true identity of the Caster in the Fifth War is Medea. She is one of these sorceresses that lived in the Age of Gods. Therefore, the sorceries which she executes have powers that approach the realm of True Magic. No matter how large-scale the sorcery is, she can use ‘High Speed Divine Language” to cast it in one step. Her skills even transcend the strongest magi of the current era, exceeding the Magicians. Although Medea is not a Magician, no one can argue that she is “a magus that is infinitely close to the Magicians”. (Translator’s Note: Nasu schools you with the Concept of Asymptote.)


Phantasmal Species (Phantasmal Beasts of the Millennium-Rank, and Divine Beasts)
The creatures told in the myths and legends around the world. Dragons, Fairies, and Ghosts etc. are such examples. The Pegasus mounted by Rider is a member of the Phantasmal Species.
Phantasmal Species embody mysteries simply by existing, thus they transcend normal sorceries. Those Phantasmal Species that have survived for millennia are thought to be equal to True Magic, even observing one can be said to be a miracle.


The Spatial Transportation of Servants
Spatial Transportation is a sorcery in the realm of True Magic. Not used normally, but Masters can use command spells to realise it to a limited extend. This is called Forced Summoning. Although the distance may be quite far, after the command is issued, the Servant will traverse great distances and arrive at the side of the Master in haste.


Zelretch’s Treasure Chest
The heirloom of the Tohsaka House, and now it is a mystery chest that Rin favours. It was made by Zelretch.
It looks like a “genuine treasure chest” from the outside, but it is really a “magical chest” that was made by applying the Second Magic. By bending space, most items can be fit into it. Possibly due to the effect of the Second Magic, the rate of temporal passage inside the chest is different from that of the outside. One hour inside equals to one day outside.




Q & A

Fate
Q: Prior to the start of the Holy Grail War, what was Gilgamesh doing around Sakura’s house? Sakura said he was asking directions, did he come to identify “the other Grail” - Sakura?
A: Yes. He came to tell Sakura to “Go die right now”. It is rather a suggestion than command. Regardless the situation, from the King’s perspective, this matter will develop into some sort of entertainment. As a result, what Gilgamesh said was not a command. Sakura’s reply “It was English” was a convenient excuse to hide the truth.

Q: Prior to summoning Sabre, why did Shirou have dreams of Excalibur? Was this the Greater Grail's contact with Shirou because he was chosen as a Master?
A: As the Holy Grail War entered the preparation stage, because it was confirmed that Shirou would summon Sabre (Altria), magical energy began to course through the Avalon within him. As a result, the "sword" image in his deep subconsciousness began to surface.

Q: Sakura only entered the Holy Grail War during her route, but not in others. Although I think she would develop as the “Black Grail” in any other route, why did Zouken only send her into actual combat in Sakura’s Route? Does that mean Zouken was not in the house in the other routes?
A: Actually Sakura would not develop as the “Black Grail” in any other route. However, when she was chosen by Shirou, “the person she does not wish to lose”, the negative emotions she kept bottled up all these years came flooding out, which accelerated the growth of “All the World’s Evil – Angra Mainyu”.

Q: In Sakura’s Route, what happened to the devoured Gilgamesh? Sabre was blackened and enslaved, but was Gilgamesh’s will too strong to be dominated? Or was he completely digested?
A: He simply cannot be controlled. In fact Gilgamesh cannot be blackened. After being devoured by the Grail, Sakura converted Gilgamesh into mana in haste because she was afraid that Gilgamesh might tear her up from the inside if she does not digest him. However, His Majesty was very hard to digest, “Angra Maingu” must have been plagued by belly-ache (laughter).

Q: In Sakura’s Route, Archer seemed to already know the existence of the likes of Angra Mainyu, did he have experience in battling this type of enemies in other eras?
A: He fought such things when he was alive, but had to retreat because there was nothing he could do. Also, after reaching the Throne of Heroes, he had an understanding of the target of the Counter Force.

Noble Phantasms
Q: If the original Kansho and Bakuya take the stage in the Holy Grail War, as the twin swords reaching the realm of Gods due to the sacrifice of human lives, will they possess powers as Noble Phantasms? Or, since they did not have wielders in the legend, thus cannot become Noble Phantasms?
A: Absolutely without a doubt that they will be true Noble Phantasms. They will be extremely strong anti-monster Noble Phantasms. Rider's ultimate form--Gorgon Lv100, or the extra-dimensional evil god summoned by Gilles, will all be cut down in a single strike. (HOLY SHIT)

Q: Rider's eye cover, Breaker Gorgon, does it allow her to see what's before her? Also, the Mystic Eyes Killer Rider is wearing, does it have a comparable sealing power as this Noble Phantasm?
A: Her sight is completely sealed. Although Rider perceives the world through senses such as hearing, touch, smell, and magic-detection, she is able to acquire more precise information than sight.
About the glasses, it only seals the power of petrification. It does not act like the Breaker Gorgon, which "seals all magical properties".


Characters
Q: What's Leysritt's arm-wrestling rank in the world of Fate?
A: Leysritt's arm-wrestling... is about an even match with Rider using Monstrous Strength? Rank value is about B-.

Q: Shinji's mother is a "Carrier", what kind of pathogen is she carrying? Is she a "God's Holder"?
A: No, nothing special of that sort. According to Zouken, she is the daughter of "a random third-rate magus".
(Translator's note: "Carriers" hold remnants of mysteries from the Age of Gods as pathogens like bacteria and viruses. The Fraga McRemitz lineage of course is an exceptionally powerful example, Shinji's mother unfortunately is of the bottom of the barrel.)

Q: Sakura studied archery under Shirou’s influence? Or was it Shinji or Zouken’s instruction?
A: It was Shirou’s influence. She did it so she could see him more closely.

Other Questions
Q: If you were to join the Holy Grail War, which Hero would you like to have as your Servant? Either Servants who were present in the story, or Heroes that were not present, please tell me.
A: Rider. (Fourth Holy Grail War, Fifth Holy Grail War, I am good with either.)


Misc.


Excalibur
Rank: A++
Type: Anti-Fortress
Range: 1~99
Maximum Targets: 1000 Persons

The greatest and most powerful Noble Phantasm of Altria (Translator’s Note: Not Avalon?). It is the strongest and most majestic holy sword that symbolises King Arthur. The pinnacle of holy swords. Excalibur was not forged by mankind, but crystallised within the Earth, using the wishes of mankind as the basis. It is one of the ultimate God-forged weapons, a Last Phantasm. Originally cared for by the Faeries of the Planet, it was passed into the hands of King Arthur through the Lady of the Lake.
Excalibur converts the mana of the wielder into light, and as the sword is swung, the light is released from the tip of the blade like a laser beam and destroys everything in its path. Of course, the mana consumption is extreme, thus it cannot be fired consecutively. In the Fourth Holy Grail War, the beastly giant sea monster summoned by Caster was completely incinerated by this Noble Phantasm. Excalibur is classified as an ‘Anti-Fortress Noble Phantasm” due to its magnitude and destructive power.


Riding: B (Sabre)
Since “knights” are soldiers who are proficient in mounted warfare, Sabre’s rank in Riding is very high. Chariots can be ridden the same way. Motorcycles and automobiles are treated as “modern mounts”, thus a high rank in Riding is also applicable. It is unclear if Riding is applicable to aircrafts. Sabre’s Riding was elevated to A while having Emiya Kiritsugu as Master. However, Altria can ultimately only control normal mounts. She cannot control Pegasi, Griffons, Dragons, and other Magical Beast, Divine Beast Ranked Phantasmal Species. This is due to her Class not being Rider, as well as the fact that she was a King in the Age of Man, thus did not have the fortune of having “Legends of Riding Phantasmal Species”. (Translator's Note: Note the phrase "Age of Man" here, compared to the "Age of God" we have seen a lot.)
Altria rode a motorcycle in the Fourth Holy Grail War, but did not have the opportunity to demonstrate her Riding ability in the Fifth Holy Grail War. Provided with the appropriate mount, the battles might have developed differently.


Bravery: A+ (Herakles)
With his brave and daring spirit, Herakles is able to neutralise mental interference such as suppression, confusion and charm. However, under the influence of Mad Enhancement, this skill is unable to take effect. While operating correctly, Bravery also increases the damage inflicted upon the opponent during melee combat. This skill allowed Herakles to defeat several monsters empty-handed.

Even the brave warrior’s heart was painted over by the insanity of Mad Enhancement.


God Hand

Rank: B
Type: Anti-Unit
Range: -
Maximum Targets: 1 Person

A blessing of Gods, as well as a curse. It is a Noble Phantasm given to Heracles, representing immortality. This Noble Phantasm does not have an overt external manifestation such as a weapon or armour, but if you hazard to put a shape to it, the body itself can be called the Noble Phantasm. God Hand turns one’s body into a tough suit of armour and nullifies all attacks Rank B or lower, regardless the attack being physical or magical. It also has the effect of automatic resurrection after death. Because the resurrection effect has 11 uses, Heracles cannot perish unless killed 12 times. In addition, due to Ilya’s immense magical energy, given enough time, the lives lost can also be regenerated.
Resurrection as well as attack-nullification. Besides these two effects, God Hand also possesses a third effect: rendering an attack that it has experienced before useless. Regardless how powerful is the Noble Phantasm that defeated Heracles, it would be completely nullified after he resurrects.


Nine Lives – Shooting of Hundred Heads (Cannot be used while in the Berserker Class)

Rank: -
Type: -
Range: -
Maximum Targets: -
Among Hercules’Noble Phantasms, he trusted this one the most. It was the Noble Phantasm which Hercules used to slay the immortal nine-headed serpent Hydra once upon a time, taking the form of bow and arrow. After killing the Hydra, Hercules could even utilise techniques that emulate the ability of this Noble Phantasm when wielding other weapons. In essence, it is “a high speed attack consisting of nine consecutive strikes, as swift as if the attacks are overlapping”. Even when delivered via sword, spear, or axe, this technique still boasts power on the level of Noble Phantasms. Also, just like Cú Chulainn’s demonic spear Gae Bolg has a technique called “Gae Bolg – Piercing Death Thorn”, Hercules’ technique shares the “Nine Lives – Shooting of Hundred Heads” name with the Noble Phantasm.

Shirou projected this secret sword technique while projecting Hercules’ Axe Sword, thus annihilating the Blackened Hercules. While summoned as a Berserker, Hercules could not use Nine Lives.


Battle Continuation: A (Berserker)

 

A skill that allows for the continuation of combat after sustaining mortal wounds. It will also reduce mortality rate from injury. Cú Chulainn’s Battle Continuation represents “never give up no matter what”, while Hercules’ represents the ability to survive. The Noble Phantasm that allows for resurrection after death, God Hand, has exceptional compatibility with the “will not die easily” skill Battle Continuation.

The best result is achieved when a resilient body is combined with this skill.

 

 

Battle Continuation: A (Lancer)

 

Legend tells that the dying Cú Chulainn tied himself to a tree before taking his last breath. For he who possesses such a legend, the dying struggle is particularly fierce. Even in a hopeless battle, Cú Chulainn was still able to demonstrate astonishing tenacity, delaying Gilgamesh for half a day.

Against Emiya who dextrously fended off his spear thrusts, Cú Chulainn countered with an unyielding fighting spirit.

 

 

Eye of the Mind (False): B (Berserker)


A danger avoidance ability based on Intuition/Sixth Sense, gained through many ordeals and adventures. Even though Hercules’ sanity was lost due to Mad Enhancement, this skill remained effective as it is nearly an instinct. When crossing swords with a seasoned swordsman like Altria, he would not fall for half-hearted feints. It is such a troublesome ability for Hercules’ opponents.

Although monstrous in size, Hercules has the highest rank in Agility. As a result, it is very difficult to corner him.

 

 

Gae Bolg – Striking Death Flight

Rank: B+
Type: Anti-Army
Range: 5 ~ 40
Maximum targets: 50

The largest and most powerful attack delivered using Gae Bolg. The “attack that unleashes countless darts at the enemy” which legends speak of is Gae Bolg – Striking Death Flight. After accelerating through an approach run, Cú Chulainn takes to the skies and activates Striking Death Flight by hurling it towards the ground with all his might.
Different from Gae Bolg – Piercing Death Thorn, Striking Death Flight does not carry the property or concept of “always pierces the opponent’s heart”, but compared to Piercing Death Thorn, both power and area of effect are increased (intense consumption of Magic Energy). It is a technique that attacks the enemies together with the surrounding area, in a carpet bombing fashion. Even resilient bulwark or agile body are not immune to the power of Striking Death Flight; Gae Bolg will send the enemy horde flying. In legend, the demonic spear is said to split into 30 and pour down over the enemy, but it seems the number has increased after Cú Chulainn became a Heroic Spirit. During the battle with Emiya, Emiya spoke of Striking Death Flight “exceeding the original, Gungnir – Declaration of the Great God”.

 

 

Elephants

A species that was formerly classified as Divine Beasts. During the Age of Gods, they were frequently worshipped as deities on the Indian subcontinent. Blessed by the wisdom of the Elephant Gods, and more importantly, their destructive power, the armies of the Indian tribes were able to halt the invasion of Alexander the Great, whose army was said to consist of heroes that rival the greatest Heroic Spirits.

However, the advent of science and technology caused the decline of the worship of Elephants, and their powers declined over the centuries.
The modern elephants have lost the glory of their Divine Beast ancestors. They are much smaller, weaker, and lack the longevity of ancient Elephants. Most of the modern Elephants are on the threshold between normal beasts and Monstrous Beasts. The classification of modern Elephants is still a hotly debated issue among magi. However, it is agreed that the Mammoths, a species closely related with the modern Elephants, is a species of Monstrous Beasts. Mammoths are thought to be extinct by the general public, but rumour has it that several Lords of the Association possess these powerful beasts as familiars.

Although weaker than their ancestors as well as their greater cousin the Mammoths, the Elephants still make for powerful familiars. Because of their glorious lineage tracing all the way back to the Age of Gods, modern Elephants still retain sparks of the great mystery that once rivalled True Magic. The modern Elephants are immune to sorceries under 8 bars, thus pose a great threat to all but the best magi. This is why magi who attempt to capture Elephants usually resort to physical traps. In addition, contact between a spiritual body and an Elephant will cause the immediate destruction of the said spiritual body. This is the residual power of the once great Elephant God’s ability to project a massive sphere of sanctification. In addition, weapons of spiritual beings are largely ineffective to Elephants due to their high Magic and Spirit Resistance. Of course, it doesn’t need to be said that Elephants are deadly to Servants and Counter Guardians, as well as all the lesser Spirits.


To be continued (hopefully)...

 

Comments (1)

Kertys said

at 6:27 pm on May 27, 2015

Years late but I just saw the bottom of this page. lol'd pretty hard

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